Аннотация и ключевые слова
Аннотация (русский):
Социальный конструктивизм, предложенный Л. С. Выготским в 1968 г., на протяжении долгого времени оказывал влияние на педагогическое сообщество, способствуя убеждению, что обучение является взаимонаправленным процессом между студентами и преподавателями. Несмотря на верность этого утверждения, достижение конечной цели образования не гарантирует, что путь к ней был полностью проложен. Многочисленные факторы могут стать препятствиями на пути к полному раскрытию потенциала студента. На сегодняшний день геймификация стала фундаментальным аспектом глобализированного образования как инструмент для достижения этой цели. Новым, крайне инновационным аспектом геймификации является метод «забавный факт» (FFA), который может использоваться преподавателем для налаживания успешных отношений со студентами и поддержки усвоения знаний в группе. Цель – рассмотреть новый метод к использованию цифровых достижений для решения возникающих проблем в образовании в ответ на сокращение внимания студентов в быстро меняющемся мире. Проведен всесторонний анализ эффективной реализации экспериментального метода FFA, выделены его преимущества, недостатки и области применения. Исследование сопровождено иллюстративными примерами. Представляется необходимым изучить проблемы, связанные с FFA, а также уровень трудозатрат, необходимых от педагогов для его эффективного использования. Научная новизна исследования заключается в разработке метода, который благодаря тщательным корректировкам и стратегическому применению может служить динамичным и адаптивным решением современных педагогических вызовов. Следует отметить возможность применения FFA для освоения студентами абстрактных концепций и идей, зачастую воспринимаемых ими как несущественные, тем самым способствуя активному вовлечению учащихся в учебный процесс. Pеализация данного метода подходит для студентов профильных учебных заведений – тех, кто достаточно зрел, чтобы осмысленно взаимодействовать с геймификационными стратегиями, но в то же время достаточно молод, чтобы извлечь пользу из гибкости, предлагаемой методом FFA. Помимо детального описания FFA, в статье рассматриваются преимущества этого метода, его слабые стороны и перспективные области применения. Метод изучается как с точки зрения студента, так и с точки зрения преподавателя как средство для укрепления процесса усвоения. В итогах исследования отражен потенциал правильно введенного и реализованного в учебной среде метода FFA в качестве эффективного решения для современных практик геймификации и обучения. Предложены рекомендации по предотвращению неправильного использования метода, подчеркнута важность мудрого применения для максимизации учебной выгоды. Результаты исследования демонстрируют потенциал FFA даже на его начальной стадии развития. Подчеркивается настоятельная необходимость в использовании данного метода в будущем, особенно учитывая ограничения, присущие традиционным педагогическим техникам, которые зачастую не обладают адаптивностью, вовлеченностью, необходимыми для удовлетворения требований цифровой эпохи и эпохи глобализации.

Ключевые слова:
педагогика, метод Fun Fact, конструктивизм, геймификация, методика обучения, поддержка обучения
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